WELCOME TO
AERNUSSOFT
Building things that matter. From games to tools, one project at a time.
BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•BUILDING THINGS THAT MATTER • ONE PROJECT AT A TIME • CODE IS CRAFT • AERNUS SOFT•
The best way to predict the future is to create it.
— Peter Drucker
AernusSoft is a personal studio where ideas become interactive experiences. Every project starts with a simple question: what if?
Currently focused on games and interactive puzzles. More coming soon.
PHILOSOPHY
Simplicity is the ultimate sophistication.
— Leonardo da Vinci
Less is more.
— Ludwig Mies van der Rohe
The details are not the details. They make the design.
— Charles Eames
WHAT WE DO
Games
Interactive puzzles and experiences that challenge the mind.
Tools
Utilities and web apps that make everyday tasks simpler.
More
Experiments, prototypes, and things yet to be named.
Every great developer you know got there by solving problems they were unqualified to solve until they actually did it.
— Patrick McKenzie